![]() ![]() ![]() ![]() Over the year the level of concentration has decreased mainly due to older titles (+3 year old) declining and slightly newer titles (3 or less years since launch) continuing to grow. At the same time, the old guard represented by Idle Heroes, Summoners War, and LEGENDARY saw a clear decline. The bulk of the growth was driven by existing titles such as AFK Arena, RAID, MARVEL Strikeforce, and Hero Wars. This year the genre didn’t see any significant new entrants in the West - apart from Genshin Impact and the Seven Deadly Sins. But don’t get it twisted, successful market entry into the RPG genre is nearly exclusively reserved to established developers with hefty war chests and seasoned developers - or studios backed by heavy hitters. ![]() Nearly each of the sub-genres has a good handful of massively successful titles and throughout the years we’ve seen new games enter successfully and growing the pie as a whole. What makes RPG a particularly interesting genre is not only the astounding revenues but the fact that it is the least concentrated genre in Mid-Core games. (read: AFK Arena - Hail to the New King of RPGs) Though in this case, it’s an RPG game made by Chinese developers that launched first in the Western markets before entering the extremely competitive home market. The general rule has been that top Asian RPGs can’t find success in the West, Lilith’s AFK Arena is one of the first games that have proved that rule wrong as the game launched and scaled to unbelievable heights in China after climbing to the top in the West. While the genre is third largest in terms of revenue in the Western markets, it still has leaps and bounds to go when looking at the success of RPGs in the key Asian markets. Another interesting point in RPGs is the vast potential. ![]()
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